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Segmenter
Arcs and the Shadow of Windsong
Flume of Levica
tanq
Galactic Frontline
cabin
miscellaneous pixel art

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art

this is the pixel art page. like a lot of other pages on this site, i put it up mainly for portfolio reasons

Segmenter (available now)

Segmenter is a game made for Falling Block Jam 2025 that has players stack blocks into a matrix and then break through them in a Breakout-style mode. The jam version is currently available to play, but future updates will bring more consistent physics, a two-player mode and powerups to enhance the strategy in how it's played.


a pixel art brick, animated with a shiny effect

a mockup of segmenter, showing bricks and a paddle hitting a ball toward them

Arcs and the Shadow of Windsong (unreleased)

Arcs and the Shadow of Windsong is planned to be a Zelda 1/The Tower of Druaga-styled action-adventure game played from a top-down perspective, with heavy emphasis on secrets and exploration as fundamental features. it's intended to be played while making a graph paper map and will include some surprising twists that will require creative approaches to the map as the game goes on.

Arcs, the daring hero


pixel art of an adventurer wearing a flowy cloak pixel art of an adventurer wearing a flowy cloak and holding a shield

the sprawling overworld

these are small snippets of a much larger space, as i really want to avoid spoiling the full scope of the project

a sandy pixel art landscape viewed from a top-down perspective, with a waterfall flowing from a pool of water on a sandy hill into another pool of water in the grassy fields below a sandy pixel art landscape viewed from a top-down perspective, with bushes scattered in a mazelike canyon pixel tileset of dirt, grass, sand, grassy beaches, sandy beaches, water, waterfalls, rocky cliffs, boulders, bushes, dried bushes and staircases facing west and north

the subterranean dungeons

an example of six dungeon rooms connected to each other with doors, water tiles and eye tiles
pixel mockup of a dungeon room including walls, an open and closed block that looks like an eye, a closed door and a closed door with a keyhole pixel tileset of a dungeon including walls, an open and closed block that looks like an eye, a closed door and a closed door with a keyhole

Flume of Levica (unreleased)

Flume of Levica (working title) will be a 2D side-scrolling game comparable to Zelda II: The Adventure of Link and Phoenotopia: Awakening, where you play as an alien whose planet is invaded by a human colony ship.
Flume of Levica has not started development yet and the images below are mockups.

pixel mockup of flume standing beside an unnamed boss character who is holding a large sword pixel mockup of a loading animation for the Saffron CD SYS fictional game system. there is a picture of a CD between the words CD and SYS and the CD is spinning pixel mockup of a side-scrolling game where a small character stands in the middle of a grassy field. a giant mountain and far-away spaceship loom in the distance pixel mockup of a side-scrolling game where a small character grinds down a long rail in a massive structure tileset test of a small platforming level, mostly set under a hill. there is a secret area to the left tileset for grassy fields with dirt underlying the grass pixel mockup of a bootup screen for the Saffron CD SYS fictional game system

tanq (unreleased)

tanq is a top-down arcade action game currently in development, where players pilot a nimble tank through dozens of levels. the final release is intended to have an easy way for players to make their own levels, and the basic concept is an expansion on classic arcade game Grobda.

pixel mockup of a top-down tank game with enemies hiding behind destructible walls pixel mockup demonstrating how tanq will control, with a delayed turning mechanic. the tank gets faster after a few frames of movement in any direction.

Galactic Frontline (unreleased)

Galactic Frontline is a Starblade-like rail shooter that will have a free singleplayer demo. The full game is intended for 6-8 players who co-operatively shoot through giant space battles, with each level offering the chance to play a different ship and perspective in the interstellar war. More battles will be added via updates, funded by ongoing purchases of the game.
Galactic Frontline has not started development yet and the images below are mockups.

3D render of the Claw, one of the ships in the Galactic Frontline universe. It has an angular design, with two claw-like protrusions shielding a cockpit and turret. 3D render of the Claw, one of the ships in the Galactic Frontline universe. It has an angular design, with two claw-like protrusions shielding a cockpit and turret. A fiery engine plume shoots out from behind it.
A flyer advertising Galactic Frontline made to evoke the style of flyers that would be used to advertise arcade cabinets to arcade owners. The flyer reads in full: from the studio that brought you TANQ and SEGMENTER comes an unprecedented galactic odyssey... from a world of science fiction to a world of science adventure, answer the call, defend humanity, in GALACTIC FRONTLINE. a starrestruck studios production. coming to an arcade near you sooner than you expect. eight simultaneous players. one ship. your entire species’ last line of defense is in your capable hands

cabin (in development)

cabin (working title) is a short visual novel written in Ren'py. the story follows a family on a camping trip who find a strange crystal in the lodge they're staying in. the visuals are a mix of bitcrushed real-life photography sourced from real camping trips i've been on and original pixel art.

bitcrushed image of a field of plants bitcrushed image of a dirt road
bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. the face is blank. bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. one eye is open. bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. Raoul is blushing. bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. Raoul is bleeding a little. bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. Raoul is bleeding a lot. bitcrushed image of cabin's lead character, Raoul. drawn with a very limited color palette and resolution. Raoul is bleeding and unconscious.

miscellaneous pixel art

random pixel art that doesn't belong to a particular project.

a four-color waterfall animation made using color cycling a small wooden pixel house