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art
this is the pixel art page. like a lot of other pages on this site, i put it up mainly for portfolio reasons
Segmenter (available now)
Segmenter is a game made for Falling Block Jam 2025 that has players stack blocks into a matrix and then break through them in a Breakout-style mode. The jam version is currently available to play, but future updates will bring more consistent physics, a two-player mode and powerups to enhance the strategy in how it's played.
Arcs and the Shadow of Windsong (unreleased)
Arcs and the Shadow of Windsong is planned to be a Zelda 1/The Tower of Druaga-styled action-adventure game played from a top-down perspective, with heavy emphasis on secrets and exploration as fundamental features. it's intended to be played while making a graph paper map and will include some surprising twists that will require creative approaches to the map as the game goes on.
Arcs, the daring hero
the sprawling overworld
these are small snippets of a much larger space, as i really want to avoid spoiling the full scope of the project
Flume of Levica (unreleased)
Flume of Levica (working title) will be a 2D side-scrolling game comparable to Zelda II: The Adventure of Link and Phoenotopia: Awakening, where you play as an alien whose planet is invaded by a human colony ship.
Flume of Levica has not started development yet and the images below are mockups.
tanq (unreleased)
tanq is a top-down arcade action game currently in development, where players pilot a nimble tank through dozens of levels. the final release is intended to have an easy way for players to make their own levels, and the basic concept is an expansion on classic arcade game Grobda.
Galactic Frontline (unreleased)
Galactic Frontline is a Starblade-like rail shooter that will have a free singleplayer demo. The full game is intended for 6-8 players who co-operatively shoot through giant space battles, with each level offering the chance to play a different ship and perspective in the interstellar war. More battles will be added via updates, funded by ongoing purchases of the game.
Galactic Frontline has not started development yet and the images below are mockups.
cabin (in development)
cabin (working title) is a short visual novel written in Ren'py. the story follows a family on a camping trip who find a strange crystal in the lodge they're staying in. the visuals are a mix of bitcrushed real-life photography sourced from real camping trips i've been on and original pixel art.
miscellaneous pixel art
random pixel art that doesn't belong to a particular project.